(If you have all your monsters hold max level pestilence traps (6 total) the enemy will start with 33k less life!) Pestilence Trap: Once the battle begins, all enemies' Maximum Life is decreased by 1,485 points for 2 turns. However they aren't really useful on anything but tanks or deniers.Ĭold/Punisher Trap: When the turn ends, if any enemy is Frozen/Stunned, 12 points of Stamina is removed from it.
However they are also amazing on defense, able to drain HUGE amounts of stamina. Trap Relics: These relics are AMAZING on deniers, making there denies even more effective. Osur's Amulet: When the turn starts, if the wearer's Life is below 75%, it increases all allies' Strength by 430 points (1 turn), and increases all allies' Speed by 295 points (1 turn). Kinetik Amulet: After being hit, a random ally's Strength is increased by 510 points for 1 turn. (Imagine if voltaik or zyla could hold this?! They wouldn't need a stamina rune!) Supercharged Amulet: Once the battle begins, the wearer's Maximum Stamina is increased by 45 points. (DON'T BE DECEIVED! While it may not look like much at level one, when leveling just a bit it heals by the thousands). Healing Amulet: When the turn starts, if the wearer's Life is below 50%, they are healed by 350 points.
Life? They got you covered too.Įnergizing Amulet: When the turn starts, if the wearer's Stamina is below 50%, they gain 25 points of Stamina. Don't worry about high stamina costs or stamina drain with these relics, they got you covered. Amulet Relics: Oh these are some good relics.